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CVML Final Exam Revision Guide

A compact "last-day before exam" guide. One page per chapter, plus templates and strategies.


Strategy for the Real Exam

  • First pass — easy points. Sweep through T/F questions. Skip if unsure (0 > −1).
  • Second pass — numerical. Show every line, units consistent. Box your final answer.
  • Third pass — short answer. 1–3 sentences using the precise technical term.
  • Final pass — review flagged items for arithmetic and sign errors.

Time budget (90 min)

  • 10 min for the high-weight numerical (Q2c convolution, Q7b stereo).
  • 5 min per other numerical.
  • 1 min per T/F (≈ 25 min in total).
  • Remaining time on short-answer.

Strategy by question type

  • Theory question (1–2 sentences). Use the precise technical term, give the purpose, then a one-line derivation/explanation. Don't ramble.
  • Mathematical question. Restate the formula, identify all symbols, plug in numbers, simplify, give units. Box the answer.
  • Coding question. Sketch pseudocode + key library calls (e.g. cv2.GaussianBlur, cv2.findHomography). Mention edge cases.
  • Image / plot interpretation. Match high-level patterns: high disparity ⇒ close; bright Fourier dot off-centre ⇒ specific frequency direction; loss diverging ⇒ learning rate too high; etc.

Short answer templates

Define + Why + Equation + Example. "[Term] is …; this matters because …; mathematically …; e.g. in [application]."

Compare X vs Y. "Both X and Y aim to …; they differ in [criterion]; X is better when …; Y when …; example: …".


Last-Minute Revision Checklist

  • [ ] HSV: hue rotates colours; sat → grey; value → dark.
  • [ ] Print = subtractive = CMYK; LED = additive = RGB.
  • [ ] Aperture ↑ → DoF ↓ → image brighter.
  • [ ] Barrel = wide-angle; pincushion = telephoto.
  • [ ] Convolution mirrors the kernel before sliding.
  • [ ] Gaussian smooths without ringing; box does ring; median kills salt-and-pepper.
  • [ ] Sobel = central diff ⊗ Gaussian; Prewitt = ⊗ box.
  • [ ] DoG ≈ LoG; both band-pass.
  • [ ] Otsu maximises between-class variance; adaptive uses local stats.
  • [ ] Concrete-wall trick: subtract heavy Gaussian-blurred copy.
  • [ ] Z = b·f/d.
  • [ ] Disparity = pixels; depth = metric.
  • [ ] F is 3×3, rank 2, 7 DoF; E = K_Lᵀ F K_R = T_× · R; 5 DoF.
  • [ ] Optical-flow equation: \(Ix\cdot u + Iy\cdot v + It = 0\).
  • [ ] LK = local + structure tensor (Harris). Fails homogeneous.
  • [ ] HS = global + smoothness.
  • [ ] Backward warp = gather, no holes.
  • [ ] Forward warp = scatter, holes & overlaps.
  • [ ] Harris score \(R = \det (H) - k\cdot \operatorname{trace}(H)^{2}\), \(k \in [0.04, 0.06]\).
  • [ ] SIFT 128-D, ratio test 0.6/0.8.
  • [ ] Confusion matrix: Acc = TP+TN/Total, Sens = TP/(TP+FN), Spec = TN/(TN+FP).
  • [ ] Epoch = one full pass over training data.
  • [ ] Normalise after train/test split.
  • [ ] More layers ≠ better.
  • [ ] M = T·R·S reads right-to-left: scale, rotate, translate.
  • [ ] Pivot rotation = T(P)·R(θ)·T(−P).
  • [ ] Catmull-Rom = auto tangents \((P_{i+1} - P_{i-1})/2\), no overshoot.
  • [ ] Hermite = position + manual tangent; can overshoot.
  • [ ] TPS = "as smooth as possible" closed-form; can overlap.
  • [ ] Morph in image space ⇒ NOT physically valid; rectify-then-interpolate is.
  • [ ] Cross-dissolve = blend without warp.
  • [ ] P = K·[R|T]; intrinsics K stay; extrinsics R,T change.
  • [ ] RQ factorisation gives K and R from P[:,:3].
  • [ ] Radial distortion is non-linear — never affine.
  • [ ] NeRF input 5-D (xyz+θφ), output 4-D (RGB+σ).
  • [ ] NeRFs use ray marching, NOT voxels, NOT meshes.
  • [ ] Positional encoding kills MLP spectral bias.
  • [ ] View direction enters at the penultimate layer (avoids shape-radiance ambiguity).

Chapter Summaries — One Page Each

Chapter 01 — Image Acquisition

  • Image = 2-D function, sampled to a pixel matrix.
  • RGB additive, CMYK subtractive, HSV artistic, Lab perceptual.
  • Pinhole projection \(p' = f \cdot p / z\) (similar triangles).
  • Aperture ↑ → DoF ↓ + brighter; aperture ↓ → DoF ↑ + darker.
  • Barrel distortion in wide-angle lenses; lines bow outward.
  • CCD → streaking; CMOS → rolling shutter.
  • Bayer pattern over-represents green.
  • Gaussian noise: \(I_{noisy} = I + N(\mu , \sigma ^{2})\).
  • Trial-exam: Q1a-d.

Chapter 02 — Filtering, Edges, Thresholding (20 pts)

  • Convolution mirrors then slides kernel; correlation does not.
  • Box (uniform), sinc (frequency cutoff), Gaussian (smooth, no ringing), median (salt-and-pepper).
  • Sobel & Prewitt = first derivative (gradient); Laplacian = second derivative (zero-crossings = edges).
  • DoG ≈ LoG (band-pass; SIFT scale space).
  • Otsu = max between-class variance; adaptive = per-pixel local threshold for uneven illumination.
  • Concrete-wall gradient removal: subtract heavily Gaussian-blurred image (high-pass).
  • Manual convolution: stack kernel, multiply, sum, mind the sign and the mirroring.
  • Power-spectrum reading: stripes ↔ perpendicular bright spots; DC at centre = average; high freq at periphery.
  • Trial-exam: Q2a (Fourier match), Q2b (theory ×4), Q2c (numerical convolution), Q2d (filter category + more).

Chapter 04 — Machine Learning

  • Perceptron \(y = a(\Sigma w_{i}x_{i} + b)\).
  • ReLU hidden, softmax classification output, sigmoid binary, linear regression.
  • Cross-entropy classification; MSE regression.
  • Train / val / test split; normalise after splitting.
  • K-fold CV for small data.
  • CNN = conv + max-pool + dense + softmax; first layers learn Gabor-like filters.
  • Confusion matrix: Acc = (TP+TN)/Total; Sens = TP/(TP+FN); Spec = TN/(TN+FP); Prevalence = (TP+FN)/Total.
  • Epoch = one full pass over training data.
  • More layers ≠ better; risk of overfitting; mitigations = dropout, early stopping, augmentation, regularisation.
  • Trial-exam: Q3a-i, ii, iii (confusion matrix), Q3b (epoch), Q3c (3 T/F).

Chapter 05 — Features

  • Pinhole \(p' = f \cdot p / z\). (Trial Q4a: \((10,5,3), f=2 \to (20/3, 10/3)\).)
  • Good feature = unique, repeatable, invariant.
  • Edge has 1 big eigenvalue; corner has 2.
  • Harris score \(R = \det (H) - k\cdot \operatorname{trace}(H)^{2}\), \(k \in [0.04, 0.06]\).
  • NCC scale-invariant; ZMNCC also offset-invariant. Both fail under non-linear lighting (specular, shadows, colour cast).
  • SIFT 128-D, ratio test 0.6/0.8; rotation/scale/illumination invariant.
  • Diagonals of Harris matrix encode squared gradient sums (NOT shear/rotation).
  • Trial-exam: Q4a (numerical), Q4b (ZMNCC fix), Q4c (5 T/F).

Chapter 06 — Optical Flow

  • OF equation: \(Ix\cdot u + Iy\cdot v + It = 0\) (one equation, two unknowns ⇒ aperture problem).
  • Lucas-Kanade = local; uses structure tensor (= Harris matrix); fails in homogeneous regions.
  • Horn-Schunck = global; adds smoothness term \(\lambda \cdot (\|\nabla u\|^{2} + \|\nabla v\|^{2})\); fills homogeneous; blurs edges.
  • Backward warping = gather; no holes; standard for OF.
  • Forward warping = scatter; can have holes & overlaps.
  • Bilinear interpolation for sub-pixel lookup.
  • Pyramidal coarse-to-fine for big motion.
  • FlowNet 2.0 fast but still bad on occlusions / fine texture.
  • Specular surfaces violate brightness constancy.
  • Trial-exam: Q5a (backward warp), Q5b (5 T/F).

Chapter 07 — Parametric Transformations

  • DoF: Euclidean 3, similarity 4, affine 6, projective 8.
  • \(M = T \cdot R \cdot S\) — read right-to-left (scale, rotate, translate).
  • Pivot rotation: \(T(P) \cdot R(\theta ) \cdot T(-P)\).
  • Homogeneous coords (x, y, 1) make translation expressible as a matrix multiply.
  • Homography: 3×3, 8 DoF, fit via DLT from ≥ 4 correspondences.
  • Bézier curve has degree-(n−1) basis polynomials; cubic uses 4 control points.
  • Hermite = positions + tangents (overshoots possible).
  • Catmull-Rom = auto tangents \((P_{i+1}-P_{i-1})/2\), never overshoots, interpolates all control points.
  • TPS = closed-form smoothest warping; integrand of Hessian² = continuous Harris matrix; can overlap; straight lines bend.
  • Trial-exam: Q6a (decomposition), Q6b (3-step rotation), Q6c (Catmull-Rom vs Hermite).

Chapter 08 — Epipolar Geometry & Depth

  • \(Z = b \cdot f / d\) — depth from disparity.
  • Disparity in pixels; depth in metric units.
  • F: 3×3, rank 2, 7 DoF. \(x'^{T} F x = 0\).
  • E: 5 DoF; \(E = K_{L}^{T} F K_{R} = T_\times \cdot R\). SVD recovers (R, T).
  • Rectification puts epipolar lines on scan-lines ⇒ 1-D search for stereo matches.
  • Block matching: SAD, SSD, NCC; Census + Hamming robust to lighting.
  • Smoothness models: Potts; intensity-adaptive Potts; truncated linear.
  • Graph cuts (α-expansion) ≈ optimal global stereo.
  • Trial-exam: Q7a (depth from stereo), Q7b-i/ii/iii (numerical setup), Q7c (optical axis & epipolar line).

Chapter 09 — Morphing / View Synthesis

  • Cross-dissolve = blend, no geometric alignment.
  • Morphing = warp + cross-dissolve.
  • Image-space morph is not physically valid; rectify-then-interpolate is.
  • Trial-exam formula: \(\hat{x} = H_{1}^{-1} (H_{1} x + t \cdot (H_{2} x' - H_{1} x))\) — rectify, interpolate, un-rectify.
  • Sand-Teller video matching uses parallax similarity + motion magnitude.
  • Virtual video camera = space-time cube + tetrahedralisation + view morph.
  • Trial-exam: Q8a (formula), Q8b (rectification benefit), Q8c (3 T/F).

Chapter 10 — Camera Calibration

  • Intrinsics K (5 numbers): \(f_{x}, f_{y}, o_{x}, o_{y}, s\). Don't change with camera motion.
  • Extrinsics [R | T]: 6 numbers; change every motion.
  • \(P = K \cdot [R | T]\) — 11 DoF.
  • RQ factorisation of P[:, :3] gives K and R; \(T = K^{-1} \cdot P[:, 4]\).
  • \(E = K_{L}^{T} F K_{R} = T_\times \cdot R\); recover (R, T) via SVD.
  • Triangulation (linear) recovers 3-D point from two views.
  • Bundle adjustment minimises total re-projection error jointly over cameras + points.
  • Radial distortion is non-linear; affine cannot correct it.
  • Trial-exam: Q9a (intrinsics extraction), Q9b (parameter types), Q9c (3 T/F).

Chapter 11 — Neural Radiance Fields

  • \((x, y, z, \theta , \phi ) \to (R, G, B, \sigma )\) — small MLP, 9 layers, 256 channels.
  • Volume rendering: \(\alpha _{i} = 1 - \exp (-\sigma _{i} \cdot \delta _{i})\); alpha-composite front-to-back.
  • Hierarchical sampling: coarse uniform + fine via importance.
  • Positional encoding \(\gamma (p) = (\sin 2^{0}\pi p, \cos 2^{0}\pi p, \ldots )\) overcomes spectral bias.
  • View direction enters at the penultimate layer to avoid shape-radiance ambiguity.
  • Training requires multiple posed images of a static scene.
  • No voxel grid, no explicit mesh.
  • Slow: 3-day train, 1-min/frame inference (vanilla).
  • NeRF++ for unbounded scenes; NeRF in the Wild for tourist photos.
  • Trial-exam: Q10 (5 T/F).

High-Probability Exam Topics (based on trial exam + exercises)

  • Numerical convolution with a 1-D kernel (Q2c).
  • Confusion-matrix arithmetic (Q3a).
  • Pinhole projection arithmetic (Q4a).
  • Matrix decomposition \(M = T\cdot R\cdot S\) (Q6a).
  • Stereo 3-D reconstruction (Q7b).
  • T/F questions everywhere — memorise the rules.
  • Theory short-answers: Gaussian / DoG / global vs local thresholding / view morphing / intrinsics vs extrinsics.

Last-Day Mantras (memorise these)

  • "Pinhole: \(p' = f\cdot p/z\)."
  • "Aperture ↑ → DoF ↓ → brighter."
  • "Convolution mirrors. Box rings. Gaussian smooths. Median kills salt-and-pepper."
  • "DoG ≈ LoG."
  • "Otsu = automatic global; adaptive = per-pixel."
  • "\(Z = b\cdot f/d\)."
  • "F: 3×3, rank 2, 7 DoF. E removes K from F."
  • "OF: \(Ix u + Iy v + It = 0\). LK fails homogeneous; HS smooths edges."
  • "Backward warp = gather, no holes."
  • "M = T·R·S right-to-left."
  • "Catmull-Rom auto tangents, never overshoots."
  • "P = K·[R|T]; RQ-decompose P[:,:3] for K, R."
  • "Radial distortion is NEVER affine."
  • "NeRF: 5-D in, 4-D out, ray-march, no voxels, no mesh."
  • "Image-space morph is fake; rectify then interpolate."

Key-Term Quick Reference (English ↔ বাংলা)

Topic Term বাংলা ব্যাখ্যা
1 focal length লেন্স থেকে ইমেজ-প্লেনের দূরত্ব
1 aperture লেন্সের আলো ঢোকার ছিদ্র
1 depth of field কত দূর পর্যন্ত ছবি ঝকঝকে থাকে
1 barrel distortion সরলরেখা বাইরের দিকে ফুলে যাওয়া (wide-angle)
1 hue / saturation / value রঙের ধরন / তীব্রতা / উজ্জ্বলতা
1 noise আসল মান আর মাপা মানের পার্থক্য
2 convolution ছবির ওপর ছোট ম্যাট্রিক্স (kernel) বসিয়ে নতুন মান
2 smoothing আশেপাশের গড় নিয়ে noise কমানো
2 edge detection যেখানে intensity হঠাৎ বদলায় তা খোঁজা
2 threshold যার উপরে 1, নিচে 0
2 low-/high-pass filter ধীর পরিবর্তন রাখে / দ্রুত পরিবর্তন রাখে
4 loss function মডেল কতটা ভুল করছে তার মাপ
4 learning rate gradient ধাপের আকার
4 confusion matrix কোন class কোনটার সাথে গুলিয়েছে
5 structure tensor gradient-এর কোভ্যারিয়েন্স ম্যাট্রিক্স
5 scale space বিভিন্ন blur স্তরে ছবির প্রতিনিধিত্ব
5 keypoint ট্র্যাক করার মতো বিশেষ বিন্দু (corner)
6 optical flow প্রতি পিক্সেলের আপাত গতিভেক্টর
6 brightness constancy একই বিন্দুর রঙ দুই ফ্রেমে এক রকম থাকা
6 forward/backward warping scatter (গর্ত হয়) / gather (নিরাপদ)
7 homography projective 3×3 রূপান্তর, 8 DOF
7 homogeneous coordinates (x, y, w) — শেষে w দিয়ে ভাগ
8 disparity / depth পিক্সেল-ভিন্নতা d / গভীরতা Z = b·f/d
8 rectification epipolar line-গুলোকে অনুভূমিক করা
8 fundamental / essential matrix uncalibrated F (7 DOF) / calibrated E (5 DOF)
8 epipole / epipolar line অন্য ক্যামেরার ছবি-বিন্দু / খোঁজার ১-D লাইন
9 cross-dissolve শুধু রঙ মেশানো — ghost হয়
9 morphing / view interpolation warp + blend / মাঝের দৃশ্য বানানো
10 intrinsic / extrinsic ক্যামেরার ভেতরের K / ভঙ্গি R, t
10 calibration / projection matrix K / P = K[R
10 bundle adjustment সব ক্যামেরা + 3D বিন্দু একসাথে অপ্টিমাইজ
11 radiance field F(x, y, z, θ, φ) → (r, g, b, σ)
11 volume rendering / ray marching ray বরাবর নমুনা জমিয়ে রঙ
11 positional encoding sin/cos দিয়ে উঁচু frequency শেখানো
11 spectral bias MLP-এর কম-ফ্রিকোয়েন্সি শেখার প্রবণতা

Good luck. Ruhe bewahren — and Viel Erfolg!